I’ve found out, that my shaderpack is compatible with the “Clear water” feature in the OptiFine settings. Could be useful for the ones. Dynamic Weather has been improved! It now uses a noise texture for getting a random value for … Continue reading Clear water, Dynamic Wheater and Blur
Thanks to robobo1221 for giving me the hint, how to increase the performance for volumetric light by using a 8×8 bayer matrix dither. At least I try to improve volumetric light, so that it will finally fit into the … Continue reading Perfomance improvement in volumetric light (maybe?)
Ladies and gentleman, let me introduce you, the new bloom! Continue reading New bloom!
Because a few of you asked for it. Continue reading Old versions are available for download
It’s finally out: KUDA-Shaders v6.2.81 (Non beta!) The shaderpack has been rewritten and is now structured differently. Like the shadows code from composite has been moved to the gbuffers-files -> The idea comes from Chocapic and some parts are … Continue reading KUDA-Shaders v6.2.81 is out!
Guys, i’m just curious: Why do you choose KUDA-Shaders? And please don’t say it’s just about volumetric fog .-. Continue reading Why KUDA-Shaders?
I guess, I can finally announce the release date of the upcoming KUDA-Shaders update: April, the 2nd 2016 Continue reading Release date
For my donators: I have a little surprise for you :3 Available in v6.2.76. Continue reading For my donators
Yes, it is volumetric light. And yes, v6 is coming soon in about 3 weeks, but without volumetric light for now. There is still much to be optimized like performance and atmosphere. Continue reading I’m working on it..