Click here for full quality Continue reading Skyline
Last Saturday, there was an event by BMW where we had the opportunity to drive the different M-models: M2 Coupé M2 Coupé (M-Performance) M3 M4 Coupé (with … Continue reading BMW M Drive Tour 2017 (Gallery)
BMW M Drive Event was absolutely amazing. I took so many shots and even recorded some footage. Now I have to edit the 100+ photos I’ve … Continue reading BMW M Drive Event (Preview)
Yup, I just bought a new camera: Nikon D5100. I’ll upload the images here on dedelner.net, so that you will be able to see them in full quality. And since I have Adobe CC, including Photoshop, Premiere Pro and Lightroom, … Continue reading New camera!
It’s been 4 and a half years now since KUDA-Shaders were made. It has been a long journey. But this journey ends for me now. I don’t really enjoy working on Minecraft shaders anymore. Rather it’s getting stressful and it’s … Continue reading The future of KUDA-Shaders
So me and I friend had the idea to make our own zombie map in Call of Duty Black Ops 3 and thought, what about or high school? So that’s pretty much what we are currently doing: Transforming our old … Continue reading Custom zombie map for COD Black Ops 3?
And it has parallax mapping Continue reading Working on new water waves
This is just a small update with some bug fixes. No new features or something. Download: dedelner.net/download-v6 Changelog: – Higher cloud opacity – Removed “nPuddles” which probably caused issues with rain puddles – YCoCg compression can be disabled due armor glint … Continue reading KUDA-Shaders v6.5.26 got released
Update: I paused the development on the KUDA-Shaders because I want to focus more on school. I hope you guys understand ^^ Continue reading Development paused