DEV 15

– Improved rain puddle – Improved clouds – Lower Gamma for making colors brighter – Fixed, that the moonrays are visible at daytime (also for dirty lens) – Fixed overexpo... Read More

DEV 11:

Added Tilt Shift but disabled and disabled DOF and Bloom for higher FPS. Also fixed, that the godrays dissapears when the sun is one of the edges of the screen.... Read More


How about a configurator? The CUDA shaders are integrated and you can optimize it how ever you want. Also ingame, but you have to select the CUDA Shaders again in the menu to refresh. You can save it ... Read More

DEV 9:

Improved color filter, new skycolor, shadow filter is compatible with global illumination and fixed water refractions stucks on the camera position (Player eye).... Read More