If my shaderpack doesn’t want to work, please use the template at the bottom of this post, fill it and post your results in the comment section.
It is really important, that you show me your Game Output Log. To call it, you have to open your Minecraft Launcher and go to “Edit Profile”. Then make a tick by “Launcher visibility” and select “Keep the launcher open”. Then click on “Save Profile” and run the game. Now load any world and select my shaderpack. Then go back to your Minecraft Launcher and open the Tab “Game Output”. Please copy the whole log and paste it on pastebin.com.
Introduction:
Template:
Shaderpack:
What is the problem?:
When it happend?:
Minecraft version:
Optifine installed?:
Graphics card:
Graphic card driver version:
Other installed mods:
Game Output Log:
Example:
Here is an example in blue with additional information.
Shaderpack: KUDA-Shaders v5.0.6 Extreme
What is the problem?: Black screen
When it happend?: Directly when I load the shaderpack.
Minecraft version: 1.8
Optifine installed?: Yes
Graphics card: AMD Radeon R9 290
Graphic card driver version: 15.7.1
Other installed mods: Forge, Better Foliage, …
Game Output Log: Paste it here: pastebin.com.
KUDA-shaders v6.0.35 (DEV)
Error seen below
Today
1.8
No
Poor, let’s just say xD
IDK xD
Shader’s mod 1.8 (No forge)
No feedback, for some reason :/
Shaderpack: KUDA-Shaders v6.0.29
What is the problem?: Weird terrain
When it happened?: Since your v6.0.19 i think.
Minecraft Version: 1.8.0
Optifine installed: of course, HD_U_D5
Graphics Card: AMD Radeon R9270X
Graphics card drivar: I dont know.
Other installed mods: forge, NotEnoughItems
Game output log: No Errors or something.
Yeah :/
My terrain isnt invisible like yours, but it has a weird white/bluish color. and No depth XD
Probiere die neuste DEV aus. Das Problem lag bestimmt weil es kein gbuffers_skybasic und skytextured gab.
shaderpack: KUDA v6.0.36a (DEV)
problem: colors are all purple/blue
when it happened: after loading into the game with this new v6 public DEV
minecraft version: 1.8.8
optifine installed?: yes
GPU: Nvidia GTX 560TI
GPU driver version: Windows 10 driver v353.62
Other installed mods: optifine’s own shadermod
Log: don’t have one, game didn’t crash
Oh dude…, what is wrong with your system? Never seen this before! ô.Ô
not sure, could this be due to optifine’s shadermod or 1.8?
I don’t know, and that’s the problem…
Shaderpack: KUDA-Shaders v6.0.36a DEV
What is the problem?: Sky in Void!
When it happend?: Directly when I load the shaderpack.
Minecraft version: 1.8.8
Optifine installed?: yes!
Graphics card: AMD Radeon R7 255
Graphic card driver version: 15.7.1
Other installed mods: no!
Ok, that isn’t a huge problem. That will be fixed soon.
Dann ist ja gut :3
Shaderpack:KUDA-Shaders v5.0.6 Extreme
What is the problem?: no hit indicator (enemy do not turn in red when hit)
When it happend?: Everytime
Minecraft version: 1.8
Optifine installed?:yup
Graphics card:gtx 770ti
Graphic card driver version:15.7.1
Other installed mods:forge optifine
Game Output Log:nope
This problem comes from the shaders mod themself. Not from the shaderpack.
so can I fix it somehow ? Because I saw one video guy using SEUS 10 shaders and he have hit indicator I intalled same shaders but i still don’t have ones
shaderpack: KUDA v6.0.36a (DEV)
problem: torch isn’t light on hand
when it happened: Using this version of Shader
minecraft version: 1.8.8
optifine installed?: yes
GPU: Nvidia Geforce 940M
GPU driver version: Windows 10 driver v355.82
Other installed mods: optifine’s own shadermod
Log: none
Umm dude, that feature isn’t included yet… That isn’t a problem at all 🙂
KUDA-Shaders v6.0.36a (DEV)
Color error
Directly when I load the shaderpack.
1.8
Yes
GTX 570
Latest driver
No other mod (optifine shadersmod integrated edition)
game output : no crash
shaderpack: KUDA v6.0.36a (DEV)
problem:
1. Sky color bug.
2. All source of light is green
3. Color glass bug
4. Moon bug
when it happened: After loading v6 public DEV
minecraft version: 1.8.8
optifine installed?: yes
GPU: Nvidia GTX 560TI
GPU driver version: Windows 7 driver v353.06
Other installed mods: Only OptiFine HD F3 Ultra (With integrated shaders mod)
Log: Game didn’t crash
Copy the files gbuffers_terrain.fsh and .vsh from KUDA-Shaders v5.0.6 and paste them into KUDA-Shaders v6.0.36a. You have to replace/overwrite them.
Updated info:
Graphic driver version: 355.82
New bug:
Shaderpack: KUDA-Shaders v6.0.36a DEV
What is the problem?: Keine Regenwolken beim Regen!Immer nur Sonnenschein!
When it happend?:Wenn es beginnt,zu regnen!
Minecraft version: 1.8.8
Optifine installed?: Ja!
Graphics card: AMD Radeon R7 255
Graphic card driver version: 15.7.1
Other installed mods: Keine!
Ok,erkennt man etwas schwer,aber wenn man genau hinsieht,regnet es 😀
Wie ich es erwähnt hatte, dass das Shaderpack noch längst nicht fertig ist. Es gibt noch keine Regeneffekte, weil ich sie bisher noch nicht hinzugefügt habe.
Achso,dann tut es mir leid,wegen meiner Dummheit xD
ShaderPack: KUDA shaders v5.0.6 extreme
what is the problem?: default minecraft wont load shaders
when it happened? : im only playing on v5.0.6
Minecraft version: 1.7.10
optifine installed: yes HD U C1
graphics card: Intel HD Graphics 3000 1GB
Graphics card driver: 9.17.10.4229
Other installed mods: toomanyitems, bibliocraft,craftguide, so much armor mod
game output log: not crash but problem with the 3 screenshots below:
Shaderpack: Occurs with everyone (5.0.6)
What is the problem?: Fireworks not shown when in height. It is shown correctly when started under a roof, but not in the sky. (Does not work on day nor on night)
When it happend?: After shooting the fireworks in the air
Minecraft version: 1.7.10
Optifine installed?: Yes
Graphics card: GTX 970
Graphic card driver version: 355.82
Other installed mods: Forge, NEI
Game Output Log: Not relevant i think – there is no crash.
Shaderpack: KUDA-Shaders v5.0.6 High
What is the Problem?: black textures on part of chests sometimes
When it happened?: Walking around storage area, glitch depends on Position and Rotation of the Player, it is not visible most of the time
Minecraft Version: 1.8.8
Optifine installed: yep, OptiFine HD F3 Ultra
Graphics Card: NVIDIA GeForche GTX 650
GraCa Driver: NVIDIA 353.62 (took this from the shader-menu screen, idk)
Other Mods: –
Game Output log: works fine, this is just a visual glitch
also the buttons in front of the chests (whatever they are called) keep moving with the wind >.<
yeah found another form of this glitch – im pretty sure now that it is caused by textures being off position ^^
Shaderpack: KUDA-Shaders v5.0.6 High
What is the Problem?: Signs glitching out, some parts are moving with the wind, some are not (letters move partially aswell)
When it happened?: this occurs when getting Close to the signs and looking up. For me it Looks like the Wood texture is moved sideways aswell (black vertical stripes, same as from my chest-glitch post earlier)
Minecraft Version: 1.8.8
Optifine installed: yep, OptiFine HD F3 Ultra
Graphics Card: NVIDIA GeForche GTX 650
GraCa Driver: NVIDIA 353.62 (took this from the shader-menu screen, idk)
Other Mods: –
Game Output log: works fine, this is just a visual glitch
So many bugs, ain’t there? xD
You have to understand.
Haha, yeah xD
je ne peut pas telecharger le kuda cherders dev alor que jai payer un donate de 5 heuros
Please in english!
So you donated me 5 euros, but you dind’t got your account yet? Or what?
This was the last donation e-mail that has been sent.
Shaderpack: KUDA-Shaders v6.0.69 bei v6.0.64 auch
What is the problem?: licht strahlen der sonne zu sehen , sonnst alles schwarz
When it happend?: Direkt nach dem laden des packs.
Minecraft version: 1.8
Optifine installed?: Ja
Graphics card: Nvidia GeForce GTX960
Graphic card driver version: 358.50
Other installed mods: Forge(v.11.14.1.1491),Optifine,ItemPysics, Better title Screen,ZynsHud, Liteloader, Voxelmap
Du hast den wichtigsten Teil vergessen zu teilen: Die Game Output Log.
hast du den pastebin link bekommen ??? Irgendwie komme ich mit disqus nicht so klar ;D
Nope.
Shaderpack: KUDA-Shaders v6.0.72 BETA
What is the problem?: Invalid Program: Composite
When it happend?: Upon loading the pack
Minecraft version: 1.8 Forge
Optifine installed?: Yes, HD_U_D5
Graphics card: nVidia GeForce GTX 660 OEM
Graphic card driver version: 10.18.13.5560
Other installed mods: Better Foliage
Game Output Log: Just the Composite error
THAT is the Game Output Log.
[SMC INF]Loaded shaderpack.
[SMC INF]Loaded shaderpack.
[SMC INF]Uninit
[SMC INF]Program gbuffers_basic loaded
[SMC INF]Program gbuffers_textured loaded
[SMC INF]Program gbuffers_textured_lit loaded
[SMC INF]Program gbuffers_skybasic loaded
[SMC INF]Program gbuffers_skytextured loaded
[SMC INF]Program gbuffers_terrain loaded
[SMC INF]Program gbuffers_water loaded
[SMC INF]Program gbuffers_entities loaded
[SMC INF]Program gbuffers_hand loaded
[SMC INF]Program gbuffers_weather loaded
[SMC INF]Shadow map resolution: 2048
[SMC INF]Shadow map distance: 120.0f
[SMC INF]Sun path rotation: -30.0f
[SMC INF]AO Level: 0.7f
[SMC INF]Noise texture enabled
[SMC INF]Noise texture resolution: 1024
[SMC INF]Center depth halflife: 2.0f
[SMC INF]Info log: /shaders/composite.fsh
0(428) : error C7505: OpenGL does not allow swizzles on scalar expressions
GL error 0x0502: Invalid operation at useProgram composite
GL error 0x0501: Invalid value at useProgram composite
[SMC SEVERE][Shaders] Error : Invalid program composite
[12:04:10] [Client thread/INFO]: [CHAT] [Shaders] Error : Invalid program composite
gdepth mipmap enabled for /shaders/composite1.fsh
composite mipmap enabled for /shaders/composite1.fsh
[SMC INF]Program composite1 loaded
gdepth mipmap enabled for /shaders/composite2.fsh
composite mipmap enabled for /shaders/composite2.fsh
[SMC INF]Program composite2 loaded
gaux2 mipmap enabled for /shaders/final.fsh
[SMC INF]Program final loaded
[SMC INF]Program shadow loaded
[SMC INF]Framebuffer created.
[SMC INF]Shadow framebuffer created.
[SMC INF]Reset world renderers
[SMC INF].
Shaderpack: KUDA-Shaders v6.0.72 BETA
What is the problem?: Invalid Program: Composite
When it happend?: Directly when I load the shaderpack.
Minecraft version: 1.8 Forge with Liteloader
Optifine installed?: Yes, HD_U_D5
Graphics card: nVidia GeForce GTX 750Ti OC
Graphic card driver version: 355.98
Other installed mods: MAtmos, Biomes’O’Plenty, Mo’Creatures
Game Output Log: Just the Composite error
Please read the introduction above again.
Shaderpack: KUDA Shaders v6.0.72 BETA – Ultra
What is the problem?: Black screen, can only see godrays
When it happend?: When loading shaderpack
Minecraft version: 1.8.8
Optifine installed?: Optifine_HD_U_F3
Graphics card: GTX 750 Ti
Graphic card driver version: 358.50
Other installed mods: None
Game Output Log: The Composite Error
Please read the introduction above again.
Shaderpack: KUDA Shaders v6.0.72 BETA – Ultra
What is the problem?: Black screen, can only see godrays
When it happend?: When loading shaderpack
Minecraft version: 1.8.8
Optifine installed?: Optifine_HD_U_F3
Graphics card: GTX 750 Ti
Graphic card driver version: 358.50
Other installed mods: None
Game Output Log:
[Shaders][SEVERE] Error compiling fragment shader: /shaders/composite.fsh
[Shaders] Shader info log: /shaders/composite.fsh
0(428) : error C7505: OpenGL does not allow swizzles on scalar expressions
[Shaders][SEVERE] Error linking program: 20
[Shaders] Info log: /shaders/composite.vsh, /shaders/composite.fsh
Ok thanks. The problem should be fixed now. I would upload a new version tomorrow.
Well this is also the same for super shaders and robot shaders. What is the problem?
Colored glass looks invisible when you put it down. It has no border and I think borders would look better. The image also looks like a different color if your looking through glass. I am not sure if you meant to do this but it would help if you changed it.
I get an error when I put in your open beta version of the v6. And a black screen
What error are you getting? What system are you running? Stick to the layout suggested above if you can, and don’t forget the output log of your game.
“Other installed mods: Forge, Better Foliage, …”
Oh my fail… only OptiFaen mod installed.
Guten Morgen,
Ich habe Probleme mit der Ausrichtung des Parallax-Effekts in einigen Fällen, beispielsweise der Unterseite von (wahrscheinlich) sämtlichen Blöcken, sowie der Oberseite von Kisten:
Sie stimmt beim Blick gen Westen (90°/0°), und verzerrt sich mit größeren Abweichungen davon zunehmend mehr. Am stärksten ist es bei einer Blickrichtung von 125°, die Richtung des Effekts liegt dabei praktisch 90° “daneben” (siehe Screenshot).
Da es in dieser Form nur bei KUDA auftritt (sowohl v5.0.6 als auch der v6.0.72 Beta) und auch verschiedene Shadersmod/Optifine Kombinationen keinen Einfluss haben, nehme ich an, dass es nichts mit meinem Spiel allgemein ist, sollte ich da falsch liegen bitte ich um Vergebung, bitte einfach eine harsch formulierte Antwort in meine Richtung pfeffern. 😉
Ansonsten Hut ab für die neue v.6 Version, bin hellauf begeistert!
Na das nenne ich doch mal eine ordentliche Problembeschreibung! 😀
Nun ich kenne dieses Problem bereits, aber bisher tritt es so gut wie in allen Fällen auf. Bisher habe ich keine Lösung gefunden…
Guten Tag,my lord~(๑•̀ㅂ•́)و✧
Shaderpack: KUDA-Shaders v6.0.72
What is the problem?: Blaaaaaaaaack screen and…..some wonderful light(lol)
When it happened?:Directly when I load it.
Minecraft Version: 1.8.0
Optifine installed: yes.HD_U_D2
Graphics Card: ASUS GTX 970
Graphics card drivar:GeForce Game Ready.version is 358.50
Other installed mods: Forge,mini map,and….what mod in the topleft is?
Game output log: In the picture’s bottom left.Invalid program composite.
By the way,the shadersmod’s version is v2.4.12.
I’m really looking forward to it~Thank you for your work. 🙂
This is not the Game Output Log. That is just the chat. Please read the introductions above again.
Sorry,I understand the wrong Σ(⊙▽⊙…..
and this version is no forge.just shaders mod.
The error message in the console that I want to see looks something like this:
[Shaders][SEVERE] Error compiling fragment shader: /shaders/composite.fsh
[Shaders] Shader info log: /shaders/composite.fsh
0(428) : error C7505: OpenGL does not allow swizzles on scalar expressions
[Shaders][SEVERE] Error linking program: 20
[Shaders] Info log: /shaders/composite.vsh, /shaders/composite.fsh
Just scroll a bit more down.
Is it?
Yepp, this is the correct one ^^ Btw, KUDA-Shaders v6.0.73 is out and it should be fixed now.
(๑•̀ㅂ•́)و✧Good luck to you,my lord~Thanks for your hard work!~
Thank you!
Sorry,I understand the wrong Σ(⊙▽⊙…..
It’s it that?
and this version is no forge.just shaders mod.
Shaderpack: KUDA-Shaders v6.0.73 BETA
What is the problem?: strange flicks in ULTRA version, green terrain and water transparents in ULTRA and MEDIUM version, in the LITE version is normal but i want the ultra…
When it happened?: when you upload you shaderpack in first time, i download it and the bugs continue…
Minecraft Version: 1.8.8
Optifine installed: of course, with shaders
Graphics Card: i du’nno
Graphics card drivar: I dont know.
Other installed mods: Noope…
Game output log:
WITH the LITE and MEDIUM images
In gbuffers_terrain.fsh! Not composite.fsh…
Same problem
Shaderpack: KUDA-Shaders v6.0.73 BETA
What is the problem?: transparent blocks in hand, i see the terrain trough the Holding block
When it happend?: After i load the pack
Minecraft Version: 1.8
Optifine installed?: No
Graphics Card: Nvidia Geforce GTX 750 Ti
Graphics Card Driver:
Other installed Mods: No
Game Output log: Sorry the game Output is too long 🙁
Please fix this problem!
Zeether 😉
PS: Your Shaders (KUDA Shaders V6) are the most realistic Shaders!
I also have this problem wth my AMD Radeon R9 290. I assume I use the wrong DRAWBUFFERS or the wrong gl_FragData input.
This is the same Issue I have with my AMD Radeon R9 270
Shaderpack: KUDA-Shaders v6.0.73 BETA
the problem: strange red/green/blue pixel flickering
when it happened: when i load the shader
minecraft version: 1.8.8
optifine installed: yes
graphics card: nvidia geforce gt845m
graphics card drivers: i don’t know
other installed mod: none
game output log:
Ok, thank you for that. I assume that these variables are “reserved” for anything else and that’s why this happends. I have to find new names 😀
but what would those new names have to be then?
Shader Pack KUDA-Shaders v6.0.7.3
Graphics card intel hd 5000
This is how the template has to looks like:
Shaderpack:
What is the problem?:
When it happend?:
Minecraft version:
Optifine installed?:
Graphics card:
Graphic card driver version:
Other installed mods:
Game Output Log:
why i can’t put the full screen????
“GL error 0x0506: Invalid framebuffer operation (Fb status 0x8CD6) at pre-useProgram
GL error 0x0506: Invalid framebuffer operation at gbuffers_textured fogMode
Shaderpack: 6.0.83 beta
What is the problem?: Glass is clear, no texture, and so are slimeblocks. Looking through transparent blocks doesn’t render shadows. Player names flicker on and off. When certain settings, like Smooth Shadows or render distance blur, are enabled, the player’s hand becomes transparent.
When it happend?: Every time
Minecraft version: 1.8.8
Optifine installed?: Yes
Graphics card: GTX 765M
Graphic card driver version: 352.41
Other installed mods: Using the OptiFine F5 version, with integrated shaders
The clear stained glass looks like it was an attempt at giving it a material, and accidentally applying it to all translucent textures. The shadows not rendering past it happens in every shader pack except one of the old legacy versions of SEUS, and this is due to the load order. Rendering shadows uses variables that are not returned past translucent textures, if you look through stained glass you’ll also see that water isn’t rendered. The shader mod treats textures with an alpha as completely opaque textures, so it doesn’t return material values past it.
Shaderpack: Kuda Shaders 6.0.82 BETA
What is the problem?: Color and flick pixels and more things
When it happend?: Every Time when i put the shaders
Minecraft version:1.8.8
Optifine installed?: Eeyup!
Graphics card: 2047MB NVIDIA GeForce GTX 760 (PNY)
Graphic card driver version: T19B300 (1366×[email protected])
Other installed mods: No mods, just the Optifine 1.8.8 HD_U_S6 Shaders version….
Game Output Log:
See?
I have the same
Shaderpack :6.0.8.3 BETA
What’s the problem?: When you look in an angle, the clouds go really dark
Shaderpack: 6.0.83 beta
What is the problem?: glass issues. colored glass seem all grey or shaded and from lit side clear or invisible. Also when looking through from a lit area it will make everything on the other side seem fully lit.
When it happened?: It is constant. Whenever i use colored glass. Normal glass seems fine.
Minecraft version:1.8.8
Optifine installed?:yes
Graphics card: AMD Radeon 6870
Graphic card driver version: latest 15.7.1
Other installed mods: none
Shaderpack: Cuda-Shaders v4.2 Ultra
What is the problem?: Wanted to report a couple things, first and foremost that the Shader makes the new 1.8 door textures wiggle in the wind like grass or leaves. This also happens for a few other items from mods (example: fridge or turned off lamp from Mr. CrayFish Furniture Mod.) Also healthbars of Mo’Creatures are full of black glitchy lines. none of these are game breaking, but can ruin the beauty this shader brings to the game.
When it happend?: It’s constant, expect this to be consistent with all players. 🙂
Minecraft version: 1.8
Optifine installed?: No
Graphics card: Nvidia GeForce GTX 660
Graphic card driver version: 9.18.13.5286
Other installed mods: Forge, bspkrsCore, Mo’Creatures, custom Mob Spawner, Treecapitator, just tried Crayfish Furniture today.
Game Output Log: Don’t think this is necessary as it’s no specific game occurrence that creates this, it is constant.
When looking through colored glass, it renders liquid invisible and also removes fog or shadows/darkness (especially visible during nighttime.) cuda shaders v4.2 Ultra. not using Optifine.
When I turn on waving water my water is glitching
And that’s why it is disabled on default.
Ok, but it would be nice if it will work
Shaderpack: 6.1.13 beta ULTRA
What is the problem?: Enchanted armor looks glitchy.
When it happend?: Whenever torch is not equipped. Looks fine when torch IS equipped.
Minecraft version: 1.8.9
Optifine installed?: Yes
Graphics card: Nvidia GTX 960
Graphic card driver version: Idk man. The latest, updated by GeForce Experience.
Other installed mods: None.
Game Output Log: No crash.
Shaderpack: Kuda-Shaders v6.1.13 BETA – ULTRA
What is the problem?:
The glass blocks are see through, with no colour.
Slime blocks are also see through.
Looking at Armour is glitchy.
Chests glitch with appearance.
Heads as a block glitch with appearance.
Banners glitch with appearance.
I’m not sure if this is fixable, however on my server there are custom enchants with done seem to work ie, Night vision.
Also, an option to turn off the leaf movement would be nice.
When it happend?: Every-time
Minecraft version: 1.8.9
Optifine installed?: optifine_HD_U_G9
Graphics card: Nvidia GTX
Graphic card driver version: 361.43
Other installed mods: nil
I love when people incidentally know their driver version but don’t know which video accelerator do they use xd
I have also just noticed that the vines don’t move with the wind. Obviously not an issue only with aesthetics.
Thanks
Shaderpack: 6.1.13 beta ULTRA
What is the problem?: Enchanted armor looks glitchy.
When it happend?: Whenever torch is not equipped. Looks fine when torch IS equipped.
Minecraft version: 1.8.9
Optifine installed?: Yes
Graphics card: Nvidia GTX 960
Graphic card driver version: Idk man. The latest, updated by GeForce Experience.
Other installed mods: None.
Game Output Log: No crash.
Could really use some help with this glitch. It doesn’t happen in 5.06 Ultra, but I greatly prefer the look of 6.1.13. Here’s a screenshot.
the picture
I have just some small points/bugs:
– Can you fix the ice please or make the ice so amazing like the rest of your shaderpack?
– I have problems with signs (look the pictures)
– Please can you add “Shader Options” for the new OptiFine for Minecraft 1.8.9
Greets, SaggiTarrio
PS.: I am german, so my english is not the best 🙂
Shaderpack: Kuda-Shaders v5.0.6 Ultra
What is the problem?: Top of water has grainy lines in it.
When it happend?: Every time
Minecraft version: 1.8.9
Optifine installed?: optifine_HD_U_G9
Graphics card: Nvidia GTX 960
Graphic card driver version: 361.43
Other installed mods: none
Game Output Log:
Because of the aforementioned problem with v6, I’ve decided to go with v5.0.6. I’ve turned on DOF and Motionblur so now it’s looking pretty good except for the water. It has lines in it.
Das ist kein Shaderpack problem.. aber ich musste meinen PC neu aufsetzen und hab das passwort für die DEV packs nichtmehr..
könntest dus eventuell an die Donator Email schicken ([email protected])
das wär super..
Shaderpack: KUDA-Shaders v5.0.6 (All 4 versions)
What is the problem?: Wrong Shade (aka. beacon beam shade)
Light beams have no shades
Minecraft version: 1.9
Optifine installed?: Yes
Graphics card: Nvidia GeForce GT 730M
Graphic card driver version: 9.18.13.3250
Other installed mods: N/A
Game Output Log: N/A (I’m sorry)
v6.1.13 BETA – Lite (But I’ve seen the same bugs using some of the other versions)
problems:
(real problems)
-Netherportals are blank, showing only the outside frame, but not the portal block itself and whatever is behind it with some weird effects involving colour blending(It’s like looking through a portal from 1.5 with a reddish tint)
-Enderchest have a weird texture glitch where the texture would be offset to one side for some reason or it would appear as if it was a half slab depending on the direction it’s being looked at
-Water cannot be seen through clouds
-Mobs with enchanted armor have their armor glow as if it was in the brightest sunlight, even if it’s in a unlit cave
-If a mob is hit, it doesn’t turn the normal reddish color and the only indication that it was hit is a hit sound
-Some markers from a external minimap mod I have flikker a bit as if the game is trying to give them a shadow and failing
(opinionated problems)
-there is now indication of when water is stationary or flowing
During normal play…
Minecraft version: 1.9
Optifine installed: It’s what I’m using to run the shader pack…
GPU: GTX 960
Driver: version 364.51 (openGL version 4.5.0)
All mods installed:
OptiFine 1.9.0 HD U B1
Xaeros_Minimap_1.8.5.2_Forge_1.9
Durability Show-1.9-3.0.2
Forge_1.9-12.16.0.1809-1.9
Shaderpack: v6.2.81 Ultra
What is the problem?: Weird shifted colors on the edges of blocks, objects and two(yellow and blue) on the left and right side of the screen.
When it happend?: Everytime when I use this version. All the time when used.
Minecraft version: 1.8.9
Optifine installed?: Optifine HD U_H3+Forge 11.15.1.1855
Graphics card: Nvidia GTX [email protected] Mhz – Stable
Graphic card driver version: 364.72
Other installed mods: Smart moving, World Edit, Player API, Smart Render, Player Render API
Umm.. this effect is called chromatic aberration. You can disable it tho :v
Suddenly it does work…hmm…weird, i didn’t day before. Thanks anyway :v
Not available yet. Coming soon.
Sure, thanks for your assistance!
Images that didn’t include(?)
help meeeee((((( (I do not speak English, I use Google translator)
THEN FILL OUT THE FORMULA.
Minecraft 1.7.10
KUDA-Shaders v6.2.81
I have the same problem…T_T
Then use the newer version, then report the problem if you have one.
The old versions won’t get updated. (Wich kinda makes sense)
Shaderpack: KUDA-Shaders v6.2.8.1 Lite
What is the problem?: Black terrain. It appears as if the sun dissapeared, there is no natural light
When it happend?: Directly when I load the shaderpack in game.
Minecraft version: 1.9.4
Optifine installed?: Yes
Graphics card: GeForce 9600 GT
Graphic card driver version: 341.95
Other installed mods: None
Tons of black. >:c In the middle of the day
No idea why this happens :C
Jacob just forgot to put off sunglasses.
Shaderpack: KUDA v6.3.05 (DEV)
What is the problem?: Incorrect penumbra shadows
When it happend?: When I turn on penumbra shadows
Minecraft version: 1.9.0 (it happens in every minecraft/optifine version)
Optifine installed?: Yes 1.9 B3
Graphics card: GTX 960
Graphic card driver version: NVIDIA 365.19 (newest)
Other installed mods: No (it happens with other mods as well
Uhm, try to disable “variablePenumbraShadows”.
HELP: With every kuda shader i download i have a problem. it says this.
_____________________________________________
gbuffers_textured_lit
gbuffers_water
and final.
_____________________________________________
if anybody knows how to fix this plz tell me.
some screenshots
Minecraft 1.10.2
Shaderpack: KUDA-Shaders v6.2.81 [Any]
Optifine installed: Optifine_HD_U_C2
Game Errors: None
Problem: Shaders work perfectly fine, the problem I am confronting is that, any time I enable the shader, everything is dark, I can see nothing but the sky. The only way I can see the shaders work properly is with a light emitting block (torch, sea lantern, etc.) I do not know if it’s a bug in the shaders itself, or if it’s my computer’s graphics card, which by the way is NVIDIA Quadro FX 1700 (Version 9.18.13.4195).
The little I’ve been able to see in this shader, really amazes me. I love the work on this one, and I’m really looking forward to use this shader as I play. I hope that this shader keeps going, keep up with the great work on it, seriously.
https://uploads.disquscdn.com/images/5a06b949b2882dad520635a1bef58747b2d9785d9d46a71c4380d97615a94185.png
Please try the DEV version first and tell us how it works.
It’s open for everyone to download at: https://dedelner.net/kuda-shaders/development-packs/
I couldn’t really run it that well, I need to get more ram for my computer, but the small glimpse I caught from the DEV shader, I can see everything. I’ll be looking forward for it on it’s lite version. Thank you for replying as quick as you could.
Alright, thanks! Glad to see that it works now.
And no problem, just trying to take some of DeDelner’s work 😛
Shaderpack: KUDA Shaders v6.4.56
What is the problem?: Water glitching, problems with Godrays and glitching on the top of the screen
When it happend?: all the time
Minecraft version: 1.7.10
Optifine installed?: yes
Graphics card: NVidia GTX750
Graphic card driver version: 372.54
Other installed mods: Forge, Too Many Items, Camera Studio, WorldEdit, Shadermod
Shaderpack:KUDA-Shaders v6.4.80
What is the problem?: Sky and Godrays glitching
When it happend?: All the time
Minecraft version:1.7.10
Optifine installed?: Yes
Graphics card:nVidia GTX750
Graphic card driver version:373.06
Other installed mods:Minema, Worldedit, Camera Studio
https://uploads.disquscdn.com/images/16d5fe6707bd7f3c45b997c2d571813b9819496b7f8251a970c4880e696794cc.png
Try turning off Godrays
Shaderpack: KUDA-Shaders v6.4.80
What is the problem?: It lags.
When it happend?: All the time, ever since v6.4.56 was released.
Minecraft version: 1.10.2
Optifine installed?: Yes.
Graphics card: (In the photo)
Graphic card driver version: (In the photo)
Other installed mods: None.
Game Output Log: None (No errors) https://uploads.disquscdn.com/images/a4b861dbac34fcdbb4b3cb8f8425a18486adddadcd5e2d0454e899128f864584.png
——————————————————————————————————-
I have a side-to-side photo of your previous version vs. your latest version (v6.2.81 vs. v6.4.80). Even on the lowest settings, IT LAGS, say disable some effects, IT LAGS. Hoping you could please optimize it. Majority always win, The new update won, but optimization fails, I could just barely play it. :'(
You know what, just choose an other shaderpack. I can’t do really much on the performance now to be honest.
But, will you please optimize it in the future? Maybe not now, but how about the further updates? Will you do that?
As I already said: I can’t do much. The only solution to optimize it will be to create a new shaderpack with a new code structure.
Can you make intel hd graphics fix for all of your shaders?, il like your shaders very much
Won’t happen for now.
Would be great if you could read the newest post.
I’m pretty sure there’s a fix on that, on CUDA/KUDA Shaders 4.2
That doesn’t affect all versions
Oh, okay.
Shaderpack: Kuda v6.4.80
What is the problem?: Water texture is mottled with squares and geometric shapes, as is the sky around the sun.
When it happend?: Whenever I have the shader activated.
Minecraft version: 1.7.10
Optifine installed?: Yes
Graphics card: NVIDIA GeForce GTX 780M 4096 MB
Other installed mods: bspkrsCore universal, Treecapitator, Archimedes Ships, BadMobs, Fossils and Archeology, LLibrary, RTG (Realistic Terrain Generation), ShadersModCore
I am on a Mac. I really hope the problem is just a simple modification needed, as some things are inaccessible in the files that Windows users can access. It’s am extremely frustrating issue, as well.
An uncommon issue, not about crash or break, but about effect.
Shaderpack: KUDA-Shaders v6.4
What is the problem?: When render with ReplayMod in Cubic or Equirectangular mode (360° mode), a partial cubic will shown when facing the sun. This might due to some Lens Flare effect, but I didn’t found any adjustable variable in *.fsh file.
When it happend?: Render with ReplayMod in Cubic or Equirectangular mode (360° mode), and facing the sun.
Minecraft version: 1.10
Optifine installed?: Yes
Graphics card: NVIDEA GTX1080
Graphic card driver version: 376.0
Other installed mods: Forge, ReplayMod
Here’s the effect:
https://uploads.disquscdn.com/images/7787ca57fc7de88094c58d57380979b9d410f934af8b93cb34119d24769e02cb.jpg https://uploads.disquscdn.com/images/0d53a55e6af3a9d1a16069dd897a5ecd147bc2bdd0041c2ccbaceea05df8de89.jpg
Hope there’s a way to fix this 🙂
It’s probably godrays, because they are rendered in screen space. And because of the mod, you’ll get these artifacts. I guess the only solution is just to disable them.
Problem fixed with godrays removed. Thanks!
Shaderpack: KUDA-Shaders v6.5.05
What is the problem?: Rain puddles are not working
When it happend?: Directly when I load the shaderpack.
Minecraft version: 1.11.2
Optifine installed?: Yes
Graphics card: NVidia GeForce GTX750
Graphic card driver version: 376.33
Other installed mods: Forge
when i tried to download KUDA shaders 6.5.05 it sent me to paradox and would not download
Shaderpack: Kuda 6.4.80
What is the problem?: Server uses a time distortion mod, extending the duration of days and nights by 66% so a full cycle takes an hour, but Kuda doesn’t correspond with the sun/moon’s position.
When it happend?: Constant
Minecraft version: 1.11.2
Optifine installed?: 1.11.2 U B6
Graphics card: AMD Radeon R9 380
Graphic card driver version: 15.201.1102.0
Other installed mods:
Game Output Log:
Hi there,
is it possible to get a properly working shader with custom day and night cycle?
On the server I play there is 30 minutes day and 10 minutes night. After a while the day and night of the shader does not fit with the server time anymore. E. g.: At daytime the sun is up in the sky but the sky is dark and the ground is dark as well.
I am not able to do the necessary changes on my own. I would be glad if you could help me getting a working solution.
RSD Gamsis
server-ip: 176.9.142.5:25565 (german server)
MC version: 1.11.2
Hi, I have a problem with liquids from thermal foundation.
Shaderpack: v6.1.13 BETA – Ultra Blur
What is problem?: Liquids from other mods are invisible
Minecraft version: 1.7.10
Optifine installed?: Yes (HD_U_D6)
Graphics card: nvidia gtx 1060 3G
Graphic card driver version: 376.33
https://uploads.disquscdn.com/images/649cb44214f559aad6a19910ab7ac8c80ee57441e0154cd325fe23882341e78f.png
https://uploads.disquscdn.com/images/33bc2c828267c3b9c6b9a0fd89a74b3fd399d64749f53a37f5e255ac9abb3409.png
https://uploads.disquscdn.com/images/649cb44214f559aad6a19910ab7ac8c80ee57441e0154cd325fe23882341e78f.png https://uploads.disquscdn.com/images/33bc2c828267c3b9c6b9a0fd89a74b3fd399d64749f53a37f5e255ac9abb3409.png
What is the problem?: https://uploads.disquscdn.com/images/8de96b4343bc96e06f88804ccbd7c3f2140696c189cc3c578de0c1dae944c725.png
https://uploads.disquscdn.com/images/734d4fe16e172321e4c41499d6233cd30eb0894c664d94c9e815539cf6ec6868.png
When it happend?: Always
Minecraft version: 1.7.10
Optifine installed?: Yes, HD U D6
Graphics card: GTX1070
Graphic card driver version: 376.53
Other installed mods: Fastcraft 1.23, BetterFPS 1.01,
Game Output Log: Nothing Special.
Just Those 2 lines added:
[16:31:21] [Client thread/INFO]: [CHAT] Shaders initialized.
[16:31:23] [Client thread/INFO]: rebuilding texture
positiv: almost everything
negativ:
i cant find godrays ?
i cant find sun flares?
i cant find a shining moon?
i CAN find Colors in the night!
v6.5.26, 1.8.9, optifine
someone have a problem with architecture craft et kuda shader ?
Shaderpack: Kuda Shaders v6.5
What is the problem?: Doesn’t seem to be working, as it is only showing the default look of Minecraft showing error messages.
Minecraft version: Latest (1.11.2)
Optifine installed?: OH HECK YEAH
Graphics card: Intel Core i3 (welp, that sucks)
Graphic card driver version: Unsure
Other installed mods: None
Game Output Log: I didn’t collect it
Also some shaders do not work for Linux, which is what I am using at the moment.
I keep getting a failed network error when trying to download?
Shaderpack: KUDA-Shaders v6.4.80
Minecraft Version: 1.11.2
Optifine installed: true
Graphic Card: Nvidia GTX 1070
Card Driver Version: 381.65 (Game Ready Driver)
Problem: Blindness and night vision potion has no effect
I was wondering if you were planning on improving compatibility, because for me, 6.4.80 was – aside from a few minor issues – quite alright, but since then the shaderpack basically stopped functioning. This is it now with 6.5.26 & 6.5.40 dev. I’m not posting the report template on this one, because not much has changed since my post above.
https://uploads.disquscdn.com/images/334e6fc0e6ac55cc64ad46dbbf6902753a634207cd3272ee0c5456893d375a4b.png
Minecraft 1.11.2
KUDA-Shaders v6.5.26
Blue lines at water edge. EndPortals and EndGateWay textures are broken. https://uploads.disquscdn.com/images/4ab89c1773460a9a58cfde6a33bf1f053b88407faf3e8bb2a2e10f3a0309c657.png https://uploads.disquscdn.com/images/90c0e115077ad40ca2be0b1c5167af4dcf8180dd865aff4bc3b180ceb7dcdbff.png
Send help XD
Shaderpack: KUDA-Shaders v6.5.26
What is the problem?: the internal servers keep shutting down when i use KUDA-Shaders
When it happend?: before the world loads in, a few seconds after the loading screen
Minecraft version: 1.8
Optifine installed?: no
Graphics card: NVIDIA
Graphic card driver version: I don’t know
Other installed mods: The mods that come with Forge
Game Output Log: