Minecraft KUDA-Shaders



KUDA-Shaders is a shaderpack made for the Minecraft Shaders Mod (OptiFine). It adds basically shadows, new lighting system, godrays and other effects. This pack will receive future updates for optimization if you find a bug, feel free to report it here.


That’s up to you. KUDA-Shaders v6 is designed to have nice graphics, fast, customizable and to be playable. The last version of KUDA-Shaders has plenty of options you can mess around with. I also try to optimize it and eliminate every bug I can find. Feel free to download my shaderpack, test it and decide yourself if you want to use my shaders!


Since I am not actively working on the shaderpack anymore due to limited free time, a team of four people are now working on the shaderpack and continuing the work of mine.

Terms of Modification for KUDA-Shaders

If you’d like to give KUDA-Shaders your own personal touch, improve it or whatsoever and want to share it with the public, then please read the Terms of Modification for detailed information.

Download KUDA-Shaders

Continued version:
KUDA-Shaders v6.1 Legacy (30.01.2018) | Mirror

Old version:
KUDA-Shaders v6.5.56 (21.05.2017) | Mirror

Development Packs

Login page
Development Packs archive


Please read this agreement until the end:

– You are allowed to make videos or pictures with my shaderpack (YouTube, Twitch, …).
– You are allowed to modify my shaderpack only for yourself!
– You are not allowed to claim my shaderpack as your own!
– You are not allowed to redistribute and/or reupload it!
– Only selected people are allowed to use my shaderpack as a base redistribute their modifications to public.
– If you like to share my shaderpack, please share it with a link to the original post.
– You are not allowed to use adf.ly links or any other URL-shortener! (Except bit.ly and goo.gl)
– If you modified something or use my development shaderpacks in your videos, please leave a note.

Please consider my agreement.

– Thank you.

If you like to ask for permission to use my shaderpack as a base, contact me on Discord.
For more question, look at the FAQ page on dedelner.net

Last Update: 6th June 2017


sp614x: Thanks for keep updating the shaders mod!
Daxnitro: Thanks for the original GLSL shaders mod, to make this here all possible!
Chocapic13: A huge thank you to him for helping me and using parts of his code!
robobo1221: Thanks for helping me doing proper tonemapping
Capt Tatsu: Thanks for explaining to me how bloom works and to let me use his bloom
Blackops7799: Better SSAO (Used in KUDA-Shaders v5 and older).
Jodie: Thanks for letting me use her awesome ambient occlusion
Gerard Geer: Random dots function for dirty lens
@arajdon: Thank you for making my own website!
My donators: Thank you all for supporting me!
You: Thanks for downloading and playing with my shaderpack!

39 thoughts on “Minecraft KUDA-Shaders

    1. The CUDA Shaders v4 aren’t compatible with older version under 1.7. I don’t upload the older CUDA Shaders, because 99 % of all people doesn’t installed the Addon and the result is: It looks to bright and bad.

  1. I have the CUDA chaser low but then i install the Medium and drop it in the glsl file. It do nothing the world looks like whiteout the schader. Sorry for my English

  2. I´am not using forge. I use only optifine and glsl the CUDA schader low is working really god but the i drop the medium in the schader folder it is doing nothing

      1. Ok, Because I can use lite on mac i just wanted to know if the 4.1 can be used on a mac because the lite version the water looks bad 🙁

  3. @DeDelner:disqus would you mind changing the link from mediafire to other links? We can’t reach Mediafire in China. It was banned. BTW I like CUDA V4.1

  4. I LOVE this shader! My only concern is that you please make the shadows a little more realistic… Other than that I love it! Especially the torch concept! Anyway, Keep up the GREAT work!

  5. Is this only me with that problem:
    Using “moon phases” ON, does nothing. every night the same moon (that one from the shader not from the resourcepack) on the sky.
    It´s a problem when you want to farm some slimeballs in a swamp biome and you don´t know which moon phase it is.

    1. useMoonPhases only applies to dynamic weather, which means it get’s cloudier the higher the moon index (1 – 7) is. Not to the moon itself because of some issues.

  6. Hey I love the shader! , Unfortunately it lacks one of the best features that optifine and shaders give, The ability for when a torch is in hand it gives you a light around you. I love this feature, but im not sure if it is my minecraft messing up or if you havent implemented it in yet. When I hold a torch in either hand it like apears as if it is giving off light but isnt . If I hold somthing in the other hand and a torch in the other it lights up the object, so I was just curious or in need of help.

    1. I have light from light sources in my hand but it is much darker than with other shaders. Just check in a pitch dark room and look down at the ground or stand next to wall. You should see light.

      1. Wrong. Minecraft on the Mac runs OpenGL 2.1 while Windowns and Linux run OpenGL 4.3. This means that some of the fancy features of shaders wont work on the Mac. Shaderpack coders write little work arounds inside their shader code to sidestep things a lower graphics card or a mac cant handle.

        Blame Mojang! Mac’s support up to OpenGL 4.1 but for some reason Mojang decided that the Mac version only uses OpenGL 2.1 on the Mac.