– Fog blur while raining – Proper rendering of enchanted items – Fixed flickering shadows on hand – Better shading in the distance when shadows aren’t rendered – Better sky reflections – Better sky gradient – Reflections on ground + … Continue reading What’s new in the last DEV’s
After rewriting the whole shaderpack, the performance is in a great condition again. I reached the double performance on my AMD R9 290 with 13 chunks. There is now a proper way of rendering of stained glass and ice … Continue reading Finally an update
To make it clear, what I am actually doing: I am rewriting the whole shaderpack again, because the performance in v6.3.15 was really bad. With the newest DEV version you can reach now the double of the performance. But … Continue reading Important information
– finally brought handlight back – added bloom based dirty lens – shadows can be disabled – waving terrain is based on Minecraft’s sky lightmap – added blur to underwater – added a crash button (because why not) – some … Continue reading A new DEV is out!
Okay, let’s do it quick: – Variable Penumbra Shadows (Smooth shadows needs to be enabled) – Smoother shadows (28 samples) – Better transition between day and night – Screen Space Ambient Occlusion (16 samples) – Less clouds samples (8 … Continue reading Ze new features m8!
I got sick last week and I had to prepare for my exams for this week. So that’s why I couldn’t do much on the shaderpack -> Sorry about it. But I have already cool new features for the shaderpack which I introduce as soon as I am done with them! Two big features some huge improvements 😉 Continue reading I got sick
I’ve found out, that my shaderpack is compatible with the “Clear water” feature in the OptiFine settings. Could be useful for the ones. Dynamic Weather has been improved! It now uses a noise texture for getting a random value for … Continue reading Clear water, Dynamic Wheater and Blur
Thanks to robobo1221 for giving me the hint, how to increase the performance for volumetric light by using a 8×8 bayer matrix dither. At least I try to improve volumetric light, so that it will finally fit into the … Continue reading Perfomance improvement in volumetric light (maybe?)
Ladies and gentleman, let me introduce you, the new bloom! Continue reading New bloom!
Because a few of you asked for it. Continue reading Old versions are available for download