Hey there! Just wanted to ask, is there any room for performance optimizations? I have an overclocked 6700k (4.7 Ghz) and on a modded version of minecraft it can only output 40fps (with only 50% GPU usage on a GTX 1080). So I think that even the tiniest optimizations can help the CPU.
That’s crazy, I run an ancient x3960 extreme around 3.7ghz and a 980 TI and I go between 60-120 fps on Ultra. Drops lower on occasion with certain chunk updating.
Well I think it has a lot to do with mods. Tech mods are CPU hungry and so are the shaders 😀
Another thing that would be nice is color temperature based on light intensity. Right now, any artificial lights (torches, lamps, glowstone, etc.) have a very yellow/orange light coming out of them. Would be very nice if you could add a way for more bright lamps (like Immersive Engeneering lights, floodlights, etc.) to have more natural color temperature.
Your shaders are really the best! They add just what is needed without being too extreeme! Thanks!
I’m a big fan of SEUS, but his are more outdated atm. Kuda does make Sea Lanterns effing gorgeous, which is a big deal to me haha.
Any version above 6.2.81 I get tons of block-lines horizontally across the screen.
GTX 1080 and I7-6700k ddr4 32GB RAM
NOT using optifine
Just use optifine, it should be a no-brainer 😀
i have also tried optifine it makes no difference
Hmmm…really strange. Did you try updating the drivers? Or maybe dedicating more RAM to minecraft?
Yes I’m a computer repair technician so ik I have the latest everything, built my PC. Using technic assigned 8gb ram. Again this only happens after shader version 6.2.81 so it’s something he changed
Wait, since “Shaders initialized” does not exist anymore when loading a shaderpack in OptiFine, are you running 1.7.10?
yes i am
Love them so realistic, but can’t run got a laptop core i7 intel 3000 graphics and 4GB ram p.s Dell Latitude
Shaders on a laptop! No, just stop.
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