DEV v.6.5.15 is out

It’s been a while, but here it is: DEV v.6.5.15 is out, including the new clouds and volumetric light. Nether and End aren’t done yet.

Changelog since v.6.4.81:
– Added option “airDensity”
– Improved shading for default clouds
– Added weather controls
– Added glowing eyes
– Added more controls for blur effects
– Darker sky when cloudy
– Better control of cloud opacity
– More noticeable chromatic aberration
– Higher noise resolution for camera noise
– Fogcolor underwater get’s adjusted by a eyeBrightnessSmooth
– Proper fog rendering on water surfaces and behind hand
– Added option “waterShader”
– Lower AO level
– Stars will disappear while it’s cloudy
– Improved sky gradient
– New tonemapping (Thanks to robobo1221)
– Rain puddles are longer visible after raining
– Applied maximum color range
– New bloom (Thanks to Capt Tatsu)
– Fixed displacement bug for POM (Thanks to Strum355)
– Moved raindrops to forwarded rendering
– Raindrops are affected by the torchlight
– Improved anamorphic lens
– Rewrote dirty lens
– Higher color precision
– Added possibility to use Distance Blur only
– Removed SSAO because of performance issues
– Replaced godrays by volumetric light
– Added specular mapping
– New rain puddles with animation
– Warmer colors
– Fixed hand depth when DOF is enabled
– Improved depth of field
– Better control of minimum light

Download the DEV here!

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