Merry Christmas! + v6.5.05 BETA release

Merry Christmas!

KUDA-Shaders v6.5.05 – BETA is out for everyone!

– Added option “airDensity”
– Improved shading for default clouds
– Added weather controls
– Added glowing eyes
– Added more controls for blur effects
– Darker sky when cloudy
– Better control of cloud opacity
– More noticeable chromatic aberration
– Higher noise resolution for camera noise
– Fogcolor underwater get’s adjusted by eyeBrightnessSmooth
– Proper fog rendering on water surfaces and behind hand
– Added option “waterShader”
– Lower AO level
– Blur behind water and ice
– Stars will disappear while it’s cloudy
– Improved sky gradient
– New tonemapping (Thanks to robobo1221)
– Rain puddles are longer visible after raining
– Applied maximum color range
– New bloom (Thanks to Capt Tatsu)
– Fixed displacement bug for POM (Thanks to Strum355)
– Moved raindrops to forwarded rendering
– Raindrops are affected by the torchlight
– Improved anamorphic lens
– Rewrote dirty lens
– Higher color precision
– Added possibility to use Distance Blur only
– Added specular mapping
– New fog blur (Bloom based)
– New rain puddles with animation
– Removed SSAO because of performance issues

Known bugs:
– Shading behind the hand while holding translucent blocks are wrong
– Raindrops aren’t rendered on water surfaces