After rewriting the whole shaderpack, the performance is in a great condition again. I reached the double performance on my AMD R9 290 with 13 chunks.
There is now a proper way of rendering of stained glass and ice now even with reflections on it.
The shadows are more optimized (at least for my graphics card). Less peter panning, sharper shadows and they are now distance based. So you can control the shadow distance again. Even thought, the more you decrease the shadow distance, the sharper the shadows get.
I also managed to get the hit color to work on entities. It was really easy to fix that though.
Motionblur isn’t working yet, but I’ll fix that soon.
That’s it for this update.