I’ve found out, that my shaderpack is compatible with the “Clear water” feature in the OptiFine settings. Could be useful for the ones.
Dynamic Weather has been improved! It now uses a noise texture for getting a random value for the cloud opacity and lightning instead using a foolish sinus and cosinus generator 😀
Blur, blur and much more blur.. Some of you wanted Motionblur and Distance Blur back. Now.. it is back! For now, DOF needs to be enabled to use Distance Blur, because it will overwrite the focus effect for DOF. But I’m looking forward to combine Distance Blur and DOF together. The patterns for DOF, Bloom and etc. are more circular as quadratic.