Back to business…

2016-01-04_22.19.37

I’m still working on Volumetric Light. It works fine, but however, it doesn’t really fit in the atmosphere at the moment. Just give me a bit more time for that,

Otherwise I’ve found out, how to make godrays will not go through the clouds. The result is pretty amazing, but not optimized 😛

And when you’re using Minecraft 1.8.9 with OptiFine HD U G9, you’ll be able to enable/disable features from the shaderpack ingame! Just go to Settings -> Video Settings -> Shaders and then Shader Options. But this menu is not available in KUDA-Shaders v6.1.13 and below. Only in the DEV version of KUDA-Shaders v6.1.22.

So I hope you’ve got some nice gifts for Christmas and I also wish you a happy new year! 🙂 *cheers*

10 thoughts on “Back to business…

  1. I think my biggest problem with v6 still lies within the water reflection. The new one has great distortion, but I prefer the traditional screen space reflection. Not to mention, the new one doesn’t change according to perspective, which is another reason why I would probably just move the old v5 reflection into v6.

  2. Of course we will give you more time for this amazing feature. If it works well I will use it for my next Hogwarts cinematic

    1. That would be pretty awesome, the only problem would be physically shifting the camera. If I knew how to do this, I would first make real depth of field that actually functions as a camera would.

      1. Minecraft’ s current 3D option anaglyph is kinda outdated with those red cyan glasses xD, I just loved the idea of being able to play minecraft in 3D on my 3DTV :), as most mods that did this have died. To my knowledge, that is.

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