I use the tool a lot since I can’t find any decent real-time usage monitors that don’t take up much screen space. I agree that most of your work should go towards the shaders, as more people use them, although personally I would like to see some updates to the tool as well =P Especially since 0.94 and 0.95 don’t work on my hardware, and 0.93 stopped working today… (Coincidence? O_o) Either way, great work man =D
Dedelner; I’m making a shaderpack, and I really like your water from v5.0.7(Dev 4). May I have permission to release my shaderpack featuring the gbuffers_water.fsh/vsh from said shaderpack? Thanks in advanced
focus on the shader man π
In my opinion the shaders are more important to me then the tool
I use the tool a lot since I can’t find any decent real-time usage monitors that don’t take up much screen space. I agree that most of your work should go towards the shaders, as more people use them, although personally I would like to see some updates to the tool as well =P Especially since 0.94 and 0.95 don’t work on my hardware, and 0.93 stopped working today… (Coincidence? O_o) Either way, great work man =D
The shaders are more important if you have a good PC, but if you don’t then the tool means the most. Stick to the tool π
Ohhh, the CPU-D Monitoring tool. Actually it doesn’t run on Windows 7 Pro, so i didn’t get a chance to use it π
It crashes every time when i tried to startup.
Kommt denn eine Kuda Shader Version v5.0.7 :c ?Oder gehts gleich mit v6.0.0 ab?
Dedelner; I’m making a shaderpack, and I really like your water from v5.0.7(Dev 4). May I have permission to release my shaderpack featuring the gbuffers_water.fsh/vsh from said shaderpack? Thanks in advanced