7 thoughts on “Random value with Sinus and Cosinus using frameTimeCounter for dynamic weather ;)

  1. Like… Using a sine function and when it reaches a specific value, it triggers a weather?

  2. You should bring support for waving 3d models. I.E. If you have a 1.8 resource pack with 3d reeds, when they wave, the tops stretch, making it look awful.

    1. It was actually GLSL’shaders mod ‘s fault. I think you should find Karyonix rather than DeDelner.

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