13 thoughts on “KUDA-Shaders v5.0.4

  1. HAPPY BIRTHDAY DEDELNER!! I’ve been following your shaders for a while and they are definitely the most optimized and well written out there. Keep up the good work and have an amazing birthday!

  2. Mhh finde ich schade. Früher war der Shader ne art “Ultra Lagless Shader”. Aber seit irgendeiner Pre-Version ist die Performance vergleichend mit den SEUS Shader. Kleines Beispiel: v5 Preview 2 = 90 FPS / 50% GPU Auslastung. v5.0.4 = 50 – 70 FPS (Meist unter 60) und 100% Auslastung. Lagless ist damit wohl futsch 🙁 Nur bei mir? Und bevor ich es vergesse: Alles Gute nachträglich <3

      1. Das einzige was ich einfach nicht verstehe ist, warum die Leute unbedingt SSAO und POM haben wollen, und dann sich später fragen, warum die Framerate so scheiße ist…

    1. Ich finds einfach schade.. DeDelner reißt sich förmlich den Arsch auf. Nur damit wir Bump- und Parallax-Mapping und SSAO haben. und das einzigste was er zu hören bekommt ist: “Früher war alles bessser” und sowas..

  3. I just started looking at these shaders and it looks really good honestly. For some reason though the fix isn’t working for me unless im just dumb and don’t know what im doing…. I enabled the fix by removing the 2 slashes in front of it but it didn’t work.. sorry if im being really annoying right now I just really want to use these shaders

      1. [SMC INF]Loaded shaderpack.
        [SMC INF]Loaded shaderpack.
        [SMC INF]Uninit
        [21:27:53] [Client thread/INFO]: [CHAT] OpenGL 4.3.0 – Build 10.18.14.4156
        Intel Intel(R) HD Graphics 4600
        [SMC INF]Program gbuffers_basic loaded
        [SMC INF]Program gbuffers_textured loaded
        [SMC INF]Program gbuffers_textured_lit loaded
        gdepth format: R8
        gnormal format: RGB16
        composite format: RGBA16
        gaux2 format: RGBA16
        gcolor format: RGBA8
        [SMC INF]Program gbuffers_terrain loaded
        [SMC INF]Program gbuffers_water loaded
        [SMC INF]Program gbuffers_entities loaded
        [SMC INF]Program gbuffers_hand loaded
        [SMC INF]Program gbuffers_weather loaded
        [SMC INF]Shadow map interval size: 1.0f
        [SMC INF]Shadow map resolution: 1024
        [SMC INF]Shadow map distance: 80.0f
        [SMC INF]Wetness halflife: 500.0f
        [SMC INF]Dryness halflife: 60.0f
        [SMC INF]Sun path rotation: -35.0f
        [SMC INF]Eye brightness halflife: 10.0f
        [SMC INF]Center depth halflife: 2.0f
        [SMC INF]Info log: /shaders/composite.fsh
        FLEX: Unknown char ï
        ERROR: 0:1: ‘ï’ : syntax error syntax error

        GL error 0x0502: Invalid operation at useProgram composite
        GL error 0x0501: Invalid value at useProgram composite
        [SMC SEVERE][Shaders] Error : Invalid program composite
        [21:27:53] [Client thread/INFO]: [CHAT] [Shaders] Error : Invalid program composite
        [SMC INF]Program composite1 loaded
        [SMC INF]Info log: /shaders/final.fsh
        FLEX: Unknown char ï
        ERROR: 0:1: ‘ï’ : syntax error syntax error

        GL error 0x0502: Invalid operation at useProgram final
        GL error 0x0501: Invalid value at useProgram final
        [SMC SEVERE][Shaders] Error : Invalid program final
        [21:27:53] [Client thread/INFO]: [CHAT] [Shaders] Error : Invalid program final
        [SMC INF]Program shadow loaded
        [SMC INF]Framebuffer created.
        [SMC INF]Shadow framebuffer created.
        [SMC INF]Reset world renderers
        [SMC INF].
        [21:27:53] [Client thread/INFO]: [CHAT] Shaders initialized.
        [SMC INF]Reset model renderers

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