In this DEV I disabled dynamic tonemapping, because it doesn’t even worked correctly with dynamic handlight. I have changed the water fog opacity, because it was to transparent and I have improved the lens flare when it fades of.
However, I’m currently super busy and probably I won’t be able to release any DEV in the next weeks… I need a break for this time.
BTW, I’m also working currently with Unreal Engine 4. I’m really excited to build my own levels! Maybe you will see some screenshots in a few weeks.