DEV 32

– Stronger water bumpmult
– Enabled Bloom
– Improved FGI
– Lens flare works now with dynamic tonemapping
– New torchlightcolor
– Decreased shadow interval size
– Weaker fog at midnight

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One thought on “DEV 32

  1. Dedelner, I’ve modified the shadow filter (for personal use) to more accurately listen to the colors of the blocks below shadows. I find this to be a pretty major breakthrough in shadow coloring. Are you interested in applying this to the Kuda shaders? (screenshots are before and after in order)