I just want to inform you that projectLUMA is now in the finalization process. The main part (core) is done. Features like night vision depth of field and other stuff will now be added. Nether is working too, but the code is already outdated compared to the overworld. I need more time for that, especially gameplay optimization. I mean I’m even taking care that the water is rendered properly, even though you can’t spawn water in survival mode. But maybe in advanture maps. Who knows, just for the case. But I don’t want people wait any longer for the public … Continue reading Finalization